The Greenroom is a web site where teachers who teach with Greenfoot can share resources and have discussions. But beware: you might stand in the middle of your room waving your arms around for the next few days! Some people might look at you strangely, but it’s great fun.Īt the beginning of April this year, we opened a new web site: the Greenroom. If you are interested to try it yourself - here are the detailed instructions. Neil Brown, one of our developers on the Greenfoot team, has adapted open source server software that communicates with the Kinect and designed and implemented a Greenfoot library that makes access surprisingly simple. Programming the Kinect with Greenfoot is probably the easiest way to write programs with the Kinect module. Probably the easiest way to show what I mean, is to show you what I mean. This means that you can now write simple Greenfoot games that are controlled by players body movements. ![]() The most recent addition to Greenfoot is a library that allows programmers to easily use the Microsoft Kinect module with their Greenfoot scenarios. (Those of my readers who don’t know it should have a look here.) Those of you who know Greenfoot know that one of its aims is to make programming for beginners exciting and engaging. Part 1: Using setWorld to create multiple game levels. Over the next few days, I will add a few blog posts here that introduce and explain the new functionality in more detail. So, surf over to the Greenfoot download page and give it a go. We suspect that many users previously never discovered this important function. Finding out how to share your scenario on the Greenfoot Gallery has been made much easier. Actors in Greenfoot now have turn(int) and move(int) methods which turn and move relative to the current rotation. This makes it much easier to develop games with different levels. Greenfoot now has a function to dynamically show different world objects. This makes it very easy to write soem very simple early interactive examples. This function returns the noise level from the system microphone. Several people have asked for this, especially aiming at fading sounds in and out nicely. This means Greenfoot scenarios can programmatically adjust the volume of sound clips. ![]() (If not, tell us!)īut, more importantly, this version also includes some new functionality. This update of Greenfoot includes a good number of bug fixes, so if there is something that has bugged you for a while, give the new version a go and see whether it’s improved. We have just released Greenfoot version 2.1.0.
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